LARK

Home The Lark player guide: your first hour in Embermere

The Lark player guide: your first hour in Embermere

Lark is a free browser RPG set in the realm of Embermere — no download, no launcher, no account needed to press Play. This page covers the genuine first hour: waking up in your own cottage, finding the Guide, finishing First Steps, and knowing which parts of the interface actually matter on day one. The six topic pages linked at the bottom go deeper once you're on your feet.

What Lark is

A single-player fantasy RPG that runs entirely inside a browser tab. There is nothing to install and no launcher — the world finishes generating before the front page even appears, which is why pressing Play drops you straight into it. Embermere holds 15 settlements, from the capital of Goldhaven to the frontier gate at Lastwatch; 17 skills that each climb to level 99; and 60 quests worth 83 Quest Points between them.

All 17 skills in Lark. Every one trains to level 99. "Unlocks" counts the distinct levels at which that skill gives you something new.
SkillFamilyWhat it doesUnlocks
AttackCombatHow often your melee blows land, and which weapons you may wield.7
StrengthCombatHow hard those blows hit when they land.5
DefenceCombatHow often enemies miss you, and which armour you may wear.7
VitalityCombatYour life total — it simply is your Vitality level.5
RangedCombatBows and arrows: damage at a distance, and which bows you can draw.4
MagicCombatStaff-cast spells, paid for in runes.19
PrayerCombatYour prayer-point pool, and which wards and boosts you can invoke.14
WoodcuttingGatheringFells trees for logs — the feedstock for Firemaking and Fletching.16
FishingGatheringPulls raw fish from the water — the feedstock for Cooking.14
MiningGatheringBreaks ore, gems and essence out of rock — the feedstock for Smithing.15
CookingArtisanTurns raw food into food that heals you mid-fight (and stops you burning it).12
FiremakingArtisanLights logs into campfires you can cook on anywhere in the world.12
SmithingArtisanSmelts ore into bars and hammers bars into weapons and armour.51
FletchingArtisanCuts logs into bows and arrow shafts.14
CraftingArtisanWorks hide, cloth, gems and silver into gear and jewellery.21
RunecraftingArtisanBinds aether shards into the runes that pay for spells.15
HerbalismArtisanCleans grimy herbs and brews them into combat potions.16

Minutes one to three: your cottage

Every new character wakes up indoors, in a hand-authored 12×9 cottage. It's one of only two hand-authored interiors in Lark (the Champions' Hall is the other), so every character starts in exactly the same room — though it slowly fills with boss trophies and deed banners as you progress. Four things in the room actually do something:

Open the chest and take the Bronze dagger before you leave. A fresh character carries only four tools — a Tinderbox, a Bronze axe, a Bronze pickaxe and a Fishing net — and the second stage of the opening quest asks you to kill three Giant rats. The axe and pickaxe can swing in an emergency, but the dagger is the intended first weapon.

Your pack holds 28 slots. Vitality — Lark's name for the hit-points skill — starts at level 10 and everything else at 1, so you begin with exactly 10 hit points. Out of combat you regenerate about one hit point every 50 seconds, doubled if you rest beside a fire. That slow trickle is why cooked food is worth more than patience in the first hour.

Out the south door: finding the Guide

The exit is the tile at the bottom of the room; step onto it and you appear at your own front door on the south side of Goldhaven. The Guide is deliberately anchored on a walkable tile right next to that door — worldgen tries the east side first and only spirals outward if the east is blocked — so he should be a few paces away, not across town.

Look for the gold ! floating over his head. In Lark that mark always means this NPC has a new quest for you. A blue ? means a quest is already running and this is the person to report back to. Click him and he opens with:

“Welcome to Embermere, traveller — you've the look of a hero, if a green one. Find your feet: chop 6 logs in the wood, then we'll talk of greater things.”

First Steps, stage by stage

First Steps is three stages long and you report back to the Guide after each one. Nothing about it is hidden — new quests auto-track (up to three at a time), and the current objective stays pinned in the quest tracker at the top-left of the screen.

  1. Chop 6 logs. Any ordinary tree outside the walls will do, as long as the Bronze axe is in your pack. Each log is 25 Woodcutting XP.
  2. Kill 3 Giant rats by the farm. They have 5 hit points and sit at combat level 2 — but a struck rat fights back, so watch your health bar rather than clicking away.
  3. Mine 3 copper. Copper rocks sit in the hills near town, need only Mining level 1 and the Bronze pickaxe, and pay 17.5 XP a swing.

Completing it pays 80 coins, a Bronze sword and 2 cooked beef, plus 2 Quest Points — the currency that gates the main storyline. The Guide then sends you to the Cook, whose The Cook's Feast asks for 3 cows hunted, 3 beef cooked and one raw sardine delivered, and pays 120 coins plus a Bronze platebody, a Bronze full helm and your first clue scroll.

Those two open the main spine: First Steps → The Cook's Feast → The Lamplighter's Warning → The Goblin Tide → The Steward's March → Heart of the Mountain → The Ember Crown. The later links have real gates — The Goblin Tide wants 8 Quest Points, Heart of the Mountain wants 24 plus Mining 15, The Ember Crown wants 33 — so side quests and the Bounty Board in each town are how you keep the spine moving. Full map of it on the quests page.

The controls, in full

Lark is a point-and-click game first; the keyboard is all shortcuts, and none of them are required.

The sidebar tabs

Twelve tabs run down the edge of the sidebar. On day one you need three — Inventory, Skills and Quests. The rest fill in as you play:

How saving works

Lark writes your character into your browser's local storage every 12 seconds while you're in the world, and again when you close the tab. No account, no server round-trip, no save button. The catch is the obvious one: a save that lives only in one browser dies with that browser's site data. Three ways to fix that, all optional:

Do one of these three before you get attached to a character. Clearing site data — or playing in a private window — will take a local-only save with it.

Where to go next

Once First Steps is behind you and there's a Bronze sword in your hand, the game opens up in about six directions at once. Each has its own page:

Or just go and play — the short version of what Lark is covers the rest in a page.

The 15 settlements of Embermere and what each one can do for you. Every town has a bank and a quest board; only some can smelt and smith.
SettlementSettingFacilities
GoldhavenCapitalBank, Furnace, Anvil, Magic shop, Armoury, General store, Quest board
TidehavenPortBank, General store, Anvil, Quest board
OakvaleForestBank, General store, Quest board
SandmereDesertBank, General store, Anvil, Magic shop, Quest board
FrosthollowMountainBank, Furnace, Anvil, General store, Quest board
SaltmarshSwampBank, General store, Quest board
StonewatchCapitalBank, Furnace, Anvil, General store, Quest board
WhitepineMountainBank, General store, Quest board
AshreachVolcanicBank, General store, Anvil, Magic shop, Quest board
RiverfordForestBank, General store, Anvil, Quest board
SunspearDesertBank, General store, Quest board
GreenhollowForestBank, General store, Quest board
NorthwatchMountainBank, Furnace, Anvil, General store, Quest board
GreenmawJungleBank, General store, Magic shop, Quest board
LastwatchFrontierBank, General store, Anvil, Quest board

Common questions

Do I need an account to play Lark?

No. Open the page, press Play, and you're in — Lark writes your character to your browser every 12 seconds without ever asking who you are. An account exists only so a save can follow you between devices: either sign in with Google from the front page, or generate a recovery code in Settings → Cloud backup, which needs no email and no password at all.

I stepped outside and I can't see the Guide. Where is he?

He's anchored on a walkable tile right beside your cottage door — worldgen tries the east side first and only spirals outward if east is blocked, so check a few tiles east before wandering off. Look for the gold exclamation mark floating above an NPC; that's Lark's universal "has a quest for you" marker. A blue question mark means a quest is already running and that NPC is your report-back target.

What happens when I die?

Outside the Wilderness, very little. You keep every item and respawn at your home town — or in your own cottage, if you've clicked the bed to claim it as your respawn. The game also shows a summary naming what killed you and how much damage you took, and it will call you out if you never ate, which is the most common new-player mistake. Right-click food, choose Eat, mid-fight.

Which skill should I train first?

First Steps trains Woodcutting and Mining for you as part of the quest, so the useful answer is Fishing and Cooking. The Fishing net you start with catches shrimp from level 1 at net fishing spots (and sardines from level 5), and your cottage hearth is a permanently lit cooking fire. That pairing solves the food problem before you meet anything that hits harder than a Giant rat.

Can I play on my phone?

Yes. Tap to move and interact, long-press for the context menu, pinch to zoom. Below 760 pixels wide the sidebar collapses into a slide-in drawer behind a round button in the bottom-right corner and the canvas takes the whole screen. It's the same game and the same save format — sign in, or paste a recovery code, to move a character over from a desktop.

How long is the main story?

There are 60 quests in the realm, worth 83 Quest Points between them. The main spine is seven of those, ending at The Ember Crown, but it can't be rushed: The Goblin Tide needs 8 Quest Points, The Steward's March 15, Heart of the Mountain 24 plus Mining 15, and The Ember Crown 33. Side quests, trail quests and bounty boards are how you pay those tolls.

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